AI Insights · Timothy · October 2025
Top Slime Games Performance in Sweden Q3 2025
Explore the Q3 2025 performance of top slime games in Sweden, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top slime games in Sweden showed varied performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, offers insights into these trends.
PlaySlime: Slime Simulator Game from Slime Simulator Studio experienced a gradual decline in both weekly revenue and downloads. Revenue started at approximately $473 and decreased to $227 by the end of the quarter. Weekly downloads followed a similar downward trend, starting at 305 and dropping to 130. Weekly active users also saw a slight decrease, from 4.9K to 4.5K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC showed fluctuations in weekly revenue, peaking at $186 in late July and ending at $142. Downloads remained relatively stable, with a noticeable increase to 157 towards the end of September. Active users started at 1.3K and ended close to 1.1K.
I, Slime from Games Hub Hong Kong Limited had a significant drop in revenue from $493 down to $18. Downloads were inconsistent, with a notable spike to 304 mid-September.
Joy Slime: Stress Relief &ASMR by Slime Melody LLC maintained low revenue, fluctuating slightly but ending at $44. There were no downloads recorded throughout the quarter.
Super Big Slime: Black Hole 3D from Supercent, Inc. saw a steady number of active users, averaging around 7K. Revenue remained low, peaking at $30 early in the quarter. Downloads showed an initial increase, reaching 203, then gradually decreased towards the end of September.
For more detailed insights into these applications, visit Sensor Tower's platform.